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Life is Strange
One of the most popular interactive gay games ever created, Life is Strange has a huge fan base among queer gamers. The game tackles a lot of tough topics such as depression and suicide, bullying, fear of abandonment, LGBTQ+ representation and growing up. But the game also has a very toxic playerbase. If you’ve played a multiplayer interactive game with a big audience, you know what I mean by toxic gaming: the rage of players shouting over each other and making derogatory comments about beginners or bad teammates. This sort of toxic community has no business in a serious medium like gay interactive XXX games.
When the first Life is Strange was released, it received attention for how unambiguously queer the characters were – especially Max and Chloe’s relationship. But the developers didn’t want to make their bond a romance and made it clear that they were close friends with an unambiguous “maybe more” element.
Despite this, the developer Dontnod was criticized for being too open about the bisexuality of their protagonists. The first season of the prequel, Before the Storm, was a little more ambiguous but the developers’ handling of the pair’s bond was just as good.
The latest installment, True Colors, continues this trend of inclusivity but it also seems to be reaffirming the bury your gays trope. The gay porn interactive game’s ending forces the player to choose between saving Chloe or saving Arcadia Bay – a choice that punishes the player for playing as a lesbian couple and is harmful to WLW(women loving women) in real life.
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Gone HomeGone Home, from Portland indie developer Fullbright Company, came out in 2013 and was a surprise hit. It’s a heartbreaking but uplifting story about family and sexuality wrapped in an immersive first-person exploration gay game interactive. Its success shows that people are willing to accept stories that don’t fit the stereotypical narratives of video games.
The story begins with Katie Greenbriar returning to her parents’ house in Oregon to find it empty and a note taped to the door asking where everyone is. She explores the large, unfamiliar house, searching drawers and cabinets for clues to where her sister Sam and parents might be. This exploration of the household is guided by a breadcrumb trail of notes, letters and other objects left behind by the family members.
As the player uncovers more and more artifacts, the backstory of each member of the family unravels in detail. This is particularly true of Sam’s story, which is told in a variety of documents ranging from rambling diaries to scribbled post-its stuck to the walls. Using this kind of archaeological rigor to reveal character details is a unique way for the interactive XXX gay porn game to tell a personal story that many players might feel is missing from mainstream gaming.
The interactive game also has a strong feminist and punk flavor, as evidenced by the Riot Grrrl posters and cassette tapes scattered throughout the house. The inclusion of these cultural references is another example of the game’s attempts to deconstruct the public/private dyad in which lesbian identities are placed.
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As the first major studio game to feature a transgender protagonist, Tell Me Why is an important step forward in LGBTQ representation. Developed by Dontnod, the French team behind Life Is Strange, this three-episode narrative adventure explores the aftermath of a childhood tragedy as siblings Alyson and Tyler reunite to sell their family home in Alaska. They discover that they share a supernatural bond with each other, and can communicate through it via telepathy.
The gay sex interactive game draws on the complexities of transgender identity and its relationship with mental illness, while also exploring themes of loss, grief, and the nature of memory. Throughout the game, players can make choices that influence the strength of “The Bond” between the twins and the outcome of the story. They can also interact with a variety of characters, including members of the local Tlingit community.
In a similar vein to Life Is Strange, Tell Me Why makes use of an evocative art style and environmental storytelling to build a richly textured world. Its scenic Alaskan backdrop is particularly striking, with a myriad of small details (such as footprints in the snow or a player’s exhalation hanging in the cold air) that add to the overall atmosphere. This is complemented by an engrossing voice acting performance from both Alyson and Tyler, whose emotional candor draws the player into their story.
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If FoundDespite its sci-fi setting and themes, If Found carries a very grounded story of loss and family. Its pillars of stellar writing, art, and gameplay – with the mechanical conceit of “erasing” the screen to move between scenes – work together to create a powerful narrative experience that will resonate with those who play it.
The team at DREAMFEEL, comprised of almost exclusively queer members, have drawn on their own experiences in Ireland to craft the gay porn interactive game‘s world and characters. Their use of Irish slang and Gaelic phrases is believable, allowing the player to experience Kasio’s struggles as if they were her own. The narrative never resorts to a single-trauma approach, instead weaving in the joy and bliss of relationships as well as the pain of being an outsider.
As a whole, If Found is an impressive, unique, and moving interactive story that is well worth playing. Its underlying mechanics may not appeal to those who prefer action-based gay games, but its thematic exploration of erasure and the way it parallels Kasio’s queer coming-of-age narrative and her family’s rejection is undeniable. It is an important piece of representation in a gaming landscape that often relegates LGBTQIA+ people to singularly traumatic stories like Temple of Elemental Evil’s gay pirate Bertram and Will Wright’s Sims’s willingness to allow virtual couples to best same-sex relationships.
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